Repertoir设计师剖析:维克兹英雄为何不耗蓝
摘 要
维克兹在台版已经正式上线了。玩家们应该会发现,其实维克兹的技能并不耗蓝,因此有玩家质疑為什麼一个清兵快的英雄又续战力高呢?设计师Repertoir有自己的看法。
维克兹的技能都是指定性技能,因此稳定性自然比指定技要来得低。要触发威寇兹的被动至少要2个以上的技能(W+Q/E),甚至需要3个。而他的Q技对现在玩家来说是一个狠特殊和狠有趣的体验,因此我们希望他的耗魔量不要太高。
His abilities are all skill-shot based with less reliability than point-and-click spells
Triggering his passive requires casting at least 2 spells (W+Q/E) but often 3
His Q makes for an interesting/unique laning experience for him and his opponent, so we wanted to make sure that spell in particular was not too costly to use or rank up.
而且,保留技能而只用W来清兵农兵来说会减少威寇兹跟敌人的互动,因此一个可以经常使用技能的维克兹,因為有足够魔力来和对方进行POKE战,当然也因為技能冷却而让自己会比较危险,可能会让他成為一个容易被GANK的对象,应该是JG狠乐见的。(基本上就是為了要让玩家们可以多互动)
Also, a Vel'Koz that isn't casting spells and is just maxing W to try to wave clear isn't all that interactive with the enemy. A Vel'Koz that has the freedom to cast a lot of spells regularly puts himself in danger early, making him a good target to gank. And he is pretty regularly jungler food, it seems.
最后,关於维克兹的大招,设计师Repertoir说到:
假如维克兹的大招真的太弱了,我们寧可想办法让大招可以在正确使用的情况下更加暴力,而不是减少敌人克制他的方法。
As for his ult, Riot Repertoir commented:
"Yep. If Vel'Koz's ultimate turns out to be too weak currently, we'd rather just make it more powerful in a properly used case than reduce the number of ways enemies can play around/against it."
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