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战争之影-人马上手攻略 再被削弱我也是坦克

时间:2014-03-20 作者:17173 手机订阅 参与评论(0) 【投稿】
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摘 要
战争之影-人马攻略 再被削弱我也是坦克

 关于人马的移速的一些计算

  这个部分完全是翻译,所以我会把英文贴上来。

  (1) How is MS calculated?

  Thats really simple:

  (Base Speed Flat Bonuses) * (1 Percantage Bonuses) | I did not include Slows atm

  So for an example: Hecarim has 345 BS and gains 45 Bonus from Mercury Treads. In addition he has 3% from Masteries and another 3% from Runes.

  (345 45) * (1 0.03 0.03) = 413.5

  (1)移动速度是怎么计算的

  很简单

  (基础速度 增加的速度)*(1 附加的移速(如符文或者天赋里的))

  例如:人马有345的基本移速,45的速度来自雨鞋子。加上他天赋的3%和符文的3%

  (345 45) * (1 0.03 0.03) = 413.5

  (2) Movement Caps

  移速的基本知识

  Movement has no caps, like Attackspeed, but your bonuses start to dimish after reaching some certain points.

  移动速度不像攻速是有上限的,但是没到一个层次它的的增加就会缓慢不少。

  Cap rules:

  移动速度增长的规则:

  If your MS we calculated in 1) exceeds 415 you have to multiplicate this by 0.8 and add 83.

  如果你的移速超过415那么接下来在增加移速的时候就要乘以0.8在加83

  If your MS we calculated in 1) exceeds 490 you have to multiplicate this by 0.5 and add 230.

  如果你的移速超过490那么接下来在增加移速的时候就要乘以0.5在加230

  If your MS we calculated in 1) falls under 220 you have to multiplicate this by 0.5 and add 110.

  如果你的移速小于220那么接下来在增加移速的时候就要乘以0.5在加110

  Example: Hecarim has 345 BS and gains 105 Bonus from Boots of Mobility. In addition he has 3% from Masteries and another 3% from Runes. On top of that he activates Ghost ( 35%).

  例如:人马有345的基本移速然后有来自于鞋子的105的加成,再加上他天赋的3%,符文的3%。 最终

  (345 105) * (1 0.03 0.03 0.35) = 634.5

  So at this point the cap kicks in:

  用于移速规则去计算后

  634.5 * 0.5 230 = 547.25

  (3) Slows

  减速

  (Base Speed Flat Bonuses) * (1 Percantage Bonuses) * (Slow * Slow-Resist)

  You can see that Slows are added multiplicatively. So a slow and a speedbonus of the same size will result in a movement decrease.

  The strongest lows in the game are:

  Mega_Adhesive.jpgSolar_Flare.jpgGlitterlance.jpgWall_of_Pain.jpgGlacial_Prison.jpgWither.jpgTheBox.jpg

75% 80% 80% 80% 90% 95% 99%

  减移速是相乘的而非相加

  (4) Devastating Charge

  Hecarims E has a nice feature: It stacks multiplicatively. Most speed boost only stack additive. What does this mean?

  人马的E有个非常好的特点,那就是它的加速的效果是相乘的,大多数的加移速的东西是相加的(就是说不是百分比的)。这意味着什么?

  If you look at the extended forumlar (I used 50% Bonus, as this is the Bonus in the middle of the charge)

  如果用公式去计算(用50%的速度加成,因为这是加速的中位数)

  (Base Speed Flat Bonuses) * (1 Percantage Bonuses) * (Slow * Slow-Resist) * 0.5

  So a normal speedboost would only have affect on the base speed and the flat bonuses, while Hecarims E also amplifies percentage bonuses. So in fact you can say: percentage bonuses gain 50% more efficiency on Hecarim. Ghost for example will grant 52,5% instead of 35%.

  (基本移速 游戏里的移速加成)*(1 百分比的加成)*(减速*减速持续的时间)*0.5

  正常的速度加成只会影响在基础移速和额外的速度加成例如鞋子的。而人马的E则会加上百分比的加成。所以说,人马的加速能使百分比加速有50%的效果。也就是说疾跑能增加52.5%而不是35%。

  This is also why you can speed up soooo fast with , because it has the same effect. Well the sad thing is, that here is no item with percantage bonus which suits a tank. Every item with MS-Bonus is mainly for damage. In most cases for attackspeed, and Hecarim does not scale well with that.

  这就是为什么人马能跑的那么的快,就是因为我们上述所说的。没有任何一个tank有移速加攻击这个技能的。

  (5) Conclusions

  结论

  -Flat Bonuses are affected by percantage bonuses

  百分比的移速加成对正常的移速移速提升有影响。

  -Bonuses that exceed 490 MS get less and less cost efficient

  速度超过490的时候增速效果将明显降低

  -Hecarims E makes any speedboost even better

  人吗的E技能使得加速的效果更好

  (6) some data about these shoes. (im using 6% from runes and masteries)

  基本的数据(6%的移速加成,来自于天赋和符文)

  -----》413.5

  -----》425.44

  -----》464.6

  当你使用人马的时候:

  -----》540.125

  -----》551.975

  -----》687.75

  You can cleary see how the caps kick in and reduce the Movement speed. The difference between Mercs and Swiftness is 15 MS, but due to the cap its only 13. The advantage of 60 MS from Mobilityboots is reduced to roughly 50.

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